While Yooka-Laylee wasn’t perfect it seems that those who have played through it have had a relatively enjoyable experience. Playtonic is aware of the criticisms levelled at the game from reviewers and have previously said that they are releasing a patch which should address some of the main issues. Game Informer caught up with Andy Robinson, writer and communications director at Playtonic Games, to get his thoughts and it’s a very interesting read. You can check out the full interview here, but I’ve included a few choice extracts for you to read, below.
What has the feedback looked like from your end?
It seems to confirm that we delivered what we promised to our fans and backers. It’s difficult to please everybody all the time of course, but the comments we’ve seen – good and bad, and there were a lot of really positive reviews – suggest that fans of golden age 3D platformers will enjoy Yooka-Laylee a lot. Of course, we take all constructive criticism on board, which is why we’ve already released a patch to further improve things like performance and polish, and we’re continuing to do that behind the scenes.
Did you expect it to be as critically divisive as it was? Why do you think it ended up like that?
We did – but perhaps not quite as broad as it ended up! We set out to make a ’90s- inspired platformer for fans who missed the experience those games offered; an open-world style of platforming where the adventure is just as important as the jumping about. We had a clear mandate for Yooka-Laylee via our Kickstarter and while that wasn’t a blueprint that would necessarily appeal to everyone, it’s pleasing to see so many people enjoying Yooka-Laylee as much as we did making it. It’s been a big maiden success for us and we’re excited for the future.
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