Nintendo Explains Why Traditional Dungeons Were Scrapped In Zelda: Breath Of The Wild Dec 23rd 2017, 11:39, by sickr The debut edition of the official Nintendo Power podcast is available for all to listen and subscribe to. The team caught up with Zelda series producer Eiji Aonuma and Breath of the Wild director Hidemaro Fujibayashi and one of the things that was discussed in the lack of traditional dungeons in the game. Here’s why they […] |
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